General
- Added all non-Basic Rules/ SRD content into the various listings throughout the site in a locked state. Chromatic Orb can now be seen in the list, but the details will be available at launch.
- A negative Dexterity modifier is no longer applied while your character is wearing heavy armor.
- Athletics now shows up properly (was displaying as Animal Handling).
- Removed Forgery Kit and Disguise kit from choices for Artisan’s Tools.
- Negative numbers can now be added to the Other Bonus field in the Ability Scores Section, allowing penalties to apply.
Equipment and Items
- Mace of Smiting now only applies a +1 magic bonus to attacks and damage (instead of +4).
- Fixed several items with associated spells where the spells were displaying multiple times.
- The Ioun Stone of Mastery now applies its bonus to proficiency bonus.
- Cloak of Protection now applies a +1 bonus to all saving throws instead of +2.
Character Builder/ Sheet
- Ability score maximums (20 without special features) are now in place when determining ability scores.
- Multi-class prerequisites are now in place when choosing a class after your initial class.
- Proficiency choices for skills, tools, languages, or feats will now cascade to other choices - i.e. the same proficiency can't be selected twice and subsequent choices are now more clear.
Homebrew / Campaign Management
- Fixed some display issues with user avatars in homebrew listings and campaigns.
- Fixed an issue with campaign invite codes getting recaluculated when editing a campaign.
- Monster ability scores are now properly capped at 30.
- Tags are now available to apply to your homebrew content (examples: healing, damage, teleportation).
- A campaign's Dungeon Master can now properly view and edit a player's character in her campaign.
Races
Hill Dwarf
- Dwarves now can choose from only three artisan’s tools proficiencies - brewer’s supplies, mason’s tools, or smith’s tools.
Mountain Dwarf
- Dwarves now can choose from only three artisan’s tools proficiencies - brewer’s supplies, mason’s tools, or smith’s tools.
High Elf
- The Cantrip trait is now restricted to Wizard cantrips only.
Wood Elf
- Wood elves now gain their 5 foot bonus to speed properly.
Half-Elf
- The Ability Score Increase trait now does not allow Charisma to be chosen and any one ability score to be chosen more than once.
Variant Human
- The Ability Score Increase trait now does not allow any one ability score to be chosen more than once.
Classes
Barbarian
- The Danger Sense feature now displays in the Saving Throws Modifiers section of the character sheet.
- Relentless Rage will now show up properly in the Limited Use section.
Bard
- Magical Secrets and Additional Magical Secrets now displays and allows players to choose spells for the features.
Monk
- Monks now have the correct hit die (d8).
Paladin
- Proficiency Bonus is now applied properly to attacks with simple and martial weapons.
- Channel Divinity will no longer show up twice in the Limited Use section.
Rogue
- Rogues now have the correct hit die (d8).
- Expertise now includes an option for Thieves’ Tools.
- The Rogue’s 10th level Ability Score Improvement has now been added.
Sorcerer
- The AC from Draconic Resilience is now applied while you are wearing no armor.
That's a summary of what we have addressed so far.
We have read every post in the Beta Feedback forums, and will continue to work through all the data issues or rules validation in the coming weeks.
Again, we appreciate your participation and crucial feedback - it will truly make DDB better.
Going forward, we will continue to provide updates like these in batches. Cheers!