Virtual Tabletop/ Gameboard
PlannedSince it was mentioned that integrated streaming was a possibility, I feel the need to ask if there are plans to make a built-in gameboard at any point, similar to something like Roll20 has, or are the plans for D&D Beyond to mostly be a resource?
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D&D Beyond already has a lot of the mechanics needed for this to work, it would surely lower the bar for many potential buyers to know that they could use all their bought books here on a map. Maybe getting a deal with a company such as foundry VTT could be an option if developing the tool in-house would be too hard?
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@Andargor It's because they changed the format of the roadmap a while ago to focus on more near-future stuff. This is still planned.
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Sooo...It seems like this has been requested for over 4 years. It was a fantastic suggestion. Why is it not implemented yet? I have spent hundreds of dollars on DnDbeyond books plus I have a subscription. We are in a pandemic where most of us have been social distancing. I am sure several games have fallen apart because of this, therefore wasting our investment. For those of us that wish to play on other VTT like Roll20 or Fantasy grounds, we have to buy the content again with these other companies...There are multiple obvious solutions here:
1) Develop a new VTT that is seamless with DnD beyond and all content purchased is readily used, maps are easily used and the application takes the best from all other VTTs into one central location.
2) Partner with all existing VTT companies out there and make the DnD books already purchased transfer over so that we do not have to spend even more money playing this game. Make this available to your subscribers at the highest tier.
3) If one of the first two options are not being acted on, re-evaluate your leadership staff because this is the most desired item wanted and needed for DnDbeyond. I recall seeing a DnDbeyond representative express that they want to give value to the subscription package...well this is the one thing that will make it even more worth it...hell, charge a little more for those that want it.
Stop delaying, get your talented team engaged and get this developed or make the partnerships necessary to help your subscribers and community. This should not longer be "planned" but should be "in Development"
This is such a no-brainer...please get it done...yesterday
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Finally, I will leave you with a quote:
"Don't be a dick" - Will Wheaton.You may want to consider the possibility that you haven't fully absorbed the meaning of this quote.
Good day.(Edit: As this clearly wasn't understood either, this was my polite way of walking away, you're rude, aggressive and not tremendously bright
Exhibit A
It ahs layers and a hole new dimension.
Just... splendid work...yep, there's definitely an "a hole" here...he keeps ranting at me.)
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I'm going to put in my vote to say that I'd rather they not put in resources for this, but rather partner with existing VTTs to create a DNDBeyond overlay. There's so much work to do on this toolset to prioritize this endeavor. At the same time, I want DDB to become the *gold* standard for DND5E tools, so the ability to use it on any VTT would be amazing.
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I think in terms of virtual tabletop, the most I can ask for is a good line of sight and fog of war. One issue I've had with roll20's line of sight and fog of war is I have to input the settings for line of sight distance and angle on every player token on every map, all separately, which becomes a tedious process.
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Here are a few features I hope the VTT will have:
- 3D - Handling encounters with varying elevations is challenging on a 2D-only tabletop. It would be awesome if support were included for a 3D interface where the DM and players can control their own camera's view. Maybe even an option to constrain a player's view to what their character could see from their current position, as if looking through their character's eyes. It would make encounters that include cliffs, boulders, mountainsides, buildings, trees, flying creatures, etc. much easier to handle and a lot more fun, imho. Support 3D measurements (e.g. how far away is that flying wyvern?)
- Measurement - Make it as integrated an easy as possible to measure a character's movement distance, distance to a target, weapon ranges, spell ranges, etc.
- Area of Effect measurement - Make it easy for spellcasters and others to see where the boundaries of area effects will be before they cast a spell, etc. Support for all the shapes (e.g. Cone, Cube, Cylinder, etc.).
- Integration with the Combat Tracker. For example, if a monster on the VTT takes damage, update its hit points in the Combat Tracker automatically, etc.
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Seriously how hasn't WOTC done this first before roll 20 was a thing. You guys should really go speak with Bouncyrock Entertainment on this they are developing a VTT called Tale Spire. This is what most of us want in a Virtual Table Top experience especially when Covid-19 has prevented most of us from sharing a table at someones house. Don't reinvent the wheel here offer up to some type of collaboration with a company such as this. Here is the link: https://talespire.com/
Get the best platform available and make it happen D&D is the leader in RPG games out there act like you are the top and get things to make us DM's lives better with a system that works. We have had much more success getting online games happening versus our 1 day a month at a physical house to play in person.
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I'm happy that D&D Beyond is pursuing a VTT. I think we can all agree that none of the existing solutions are completely satisfactory. But to Anthony's point, while the market hasn't reached saturation, there are more VTTs competitors coming out all the time.
Furthermore, DDB wasn't designed to become a VTT. It just wasn't. I don't want to put words in Anthony's mouth, but it would be much faster for DDB if they worked towards integration first. Give other VTTs platforms ways to integrate with DDB. When you consider the glacial pace of DDBs development, unless they dedicate themselves more fully to this effort, the market will likely be saturated with VTTs by the time they release a working product. It's not precisely the same, but DDB doesn't wanted to be Heroes of the Storm after Dota 2 and League of Legends...
As for feedback...saying that you don't want DDB to work on a VTT in the "VTT Feedback" thread, is precisely where you'd discuss that. Personally, I downvoted this feature request, because when you look at what DDB is supposed to be, i.e. a dynamic and reactive character sheet, it's still extremely lacking.
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