Virtual Tabletop/ Gameboard

Planned

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130 comments

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    Eldritchsong

    Totally see where you guys are coming from, but one of the huge limitations of DNDBeyond (as it exists currently) is the lack of support for third-party compendium content. Roll20 seems to have figured that part out. If DNDBeyond provided an overlay, you could easily homebrew up races, sub-classes, and magic items, but run your 3rd-party content through Roll20.

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    Garrett Moffitt

    But you are saying there shouldn't be this feature in a thread about this feature. Poor form.

    Your post is based on no actual informaiton on how the product is built, and it means both D&D Beyond and there vendors will be impacted when either one makes changes.

    " oversaturated market"
    What do you base "oversaturated" on?
    Currently, they are all crap. They all try to do way too much at the cost of having something simple.

    The biggest advance for D&DBeyond to do there own: Packaged adventures that are easy to run.

     

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    Ryan Kremer

    Well I originally commented here about 3 years ago, and so far we've seen nothing regarding a planned VTT.  Therefore, I'm going to assume this is one feature that is never coming.  Roll20 it is!

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    Garrett Moffitt

    3d maps and 2d maps are both virtual. Virtual has nothing to do with those.

    virtual

     adjective
     
    vir·​tu·​al | \ ˈvər-chə-wəl  -chəl; ˈvərch-wəl \

    Definition of virtual

    1being such in essence or effect though not formally recognized or admittedvirtual dictator

    2being on or simulated on a computer or computer network 



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    Jacob Bell

    Aaron: This is literally a feature request for VTT. If you don't want VTT, go to the feature request you want and discuss it there (or create your own if you can't find it).

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    Garrett Moffitt

    "but it would be much faster for DDB if they worked towards integration first."

    Based on what?
    Integration work takes development time, QA time, support time, and all so some third party can sell a VTT instead of them? I don't see any strong synergy there unless some VTT had a used based far bigger then DDB user base.

    " the market will likely be"

    Based on what?

    " DDB is supposed to be"

    Do you speak for the company? then you Probalby shouldn't say what it is 'suppose to be'.

    " I downvoted this feature request, because when you look at what DDB is supposed to be"
    So you down voted for completely different reasons?


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    Garrett Moffitt

    3d VTT are  pain in the ass to use, set up, reuses. I don't want to have to do layered CAD in my D&D hobby.
    It's tabletop D&D simulator, not a video game simulator.

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    Anthony Riggs

    Jacob, I am assuming you were referring to me when you said "Aaron"...although that isn't my name I don't see anyone by that name here...and you are clearly upset so it's no surprise you'd get a name wrong.


    So, if my assumption is correct then perhaps you should reread my suggestion. I am NOT against a VTT. I AM against creating a 5th VTT in an already oversaturated market when you could just as easily partner with an already existing VTT instead. It would save valuable time on research and development, time which could be used to add additional functionality that other users are requesting. And all it would cost is the process of negotiating a merger with an existing company. This merger could, in fact, provide huge dividends for DNDBeyond as well, beyond the scope of simply having a VTT. After all, if they partner with FGU they would also have access to tons of sourcebooks for other video games and could launch sister sites like PFBeyond, WODBeyond, etc. This could expand the brand, and provide us the VTT we so need. The benefits of a merger are far greater than the benefits of creating a custom VTT for DNDBeyond.

    Bottom line, it's not that I don't WANT a VTT. It is that I think partnering with a company that already has one is the smarter business decision from a cost-benefit standpoint. And so I am advocating for partnering instead of developing their own, all with the same goal of having a VTT attached to DNDBeyond.

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    Garrett Moffitt

    "I also don't see any issue where 3d is inherently harder than a 2d solution. "
    It ahs layers and a hole new dimension. 

    "It's like putting together lego blocks, something I managed as a small child."
    Stop being a dick, and it's nothing like Lego. Unless you Lego had a CAD interface?

    "A tabletop is notably a 3d environment,"
    Oh, look a Pedant on the tnternet . The maps are usually 2D. And putting up a 3d wall, for instance, is just taking out a piece and setting is down. All the lighting and layering happens without interface.

    " I wouldn't be nearly so pedantic,"
    You just were.

    "All VTT's are "video games"."
    No, there are video's representation of a map used in a game. That said, you knew what I meant. som I repeat: Stop being a dick.

    "My VTT isn't locked into the one gaming system."
    Cool. Irrelevant, but cool.

    "Assets for the VTT can come from a variety of sources rather than one IP."
    Neat.

    "I cannot create my own Homebrew classes "
    You can, but since you have been a dick I'll let you figure out how. You just can't publish them.

    "I cannot homebrew mundane equipment."
    You can, but since you have been a dick I'll let you figure out how.


    "I can already create custom NPC mins on HeroForge in 2 mins and have them in my game a minute later"
    So? That, like a large percentage of your post, is meaningless to the conversation because it's speculation on that WotC may of may not do on a product they haven't developed.

    Finally, I will leave you with a quote:
    "Don't be a dick" -  Will Wheaton.

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    Garrett Moffitt

    Finally, I will leave you with a quote:
    "Don't be a dick" -  Will Wheaton.

    You may want to consider the possibility that you haven't fully absorbed the meaning of this quote.

    Good day.

    I used specific examples, and you don't?
    LOL. 
    Have a great day.
    And don't bother, we're done.

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