Spell Points
I would love the option to use spell points instead of the spell slots system, with automatic calculation of the points required to cast a spell and obviously an easy way to track expended and remaining spell points.
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This would be a great thing to add. I would love to implement this in my game but i know my players would hate to manage this on their own without a system. This is the system that would do it. I just started my games back up again with 2 new campaigns. I had to pass up on this rule because i didn't have a proper way to implement it.
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To be fair, even functionality that seems simple is never "so easy". They'll have to modify the data structure that holds the character data (adding spell slot vs spell point switch, max spell points, and current spell points) and add a selector to the character builder to switch between spell slots and spell points and create a table to associate spell level with spell points and create a table to associate max spell points to character level and modify the character sheet to (conditionally) show max and current spell points and add logic to the "cast" operation to decrement spell points and add logic to Long Rest, Arcane Recovery, and anywhere else* spell slots are recovered to increment spell points. And that's just what I can think of off the top of my head. So, yeah, probably more than an hour or two of work.
On the other hand, compared to other features, yes, this seems like it would be relatively simple.
* Which may be hard to track down.
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I'd like to suggest something, to the original poster of this fine thread (Hwbloome).
If you can, I'd like to suggest that you change the title of this thread to "Mana / Spell Points". I think that would definitely catch the eyes of the average person who is scanning through the list of feature requests! It would make him/her think "fuck yeah, a mana system would be awesome!"... because, yeah, 99% of DnD players are familiar with the term "mana" but only about 5% of them are familiar with the term "spell points" :-)
Just a suggestion, do with it what you will :-)
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Please, DNDB team, please make this happen. We know it may be hard to implement, but you are doing major overhauls of the system right now, you need to plan for this to happen already in order to lay foundations for the system. Or it will always be to hard and inconvenient to ever do. Meanwhile millions of DMs are left completely unable to use one of the more popular alternative systems from the DMG. Please don't dismiss it as "too hard to ever implement"
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To everyone who wants a spell points feature:
There's a wonderful new add-on for roll20, called "ScriptCards". It allows even the most newbie programmer to create pretty much anything, including a spell points feature. I'm currently working on creating it, and when I'm done, I'll be leaving D&D Beyond behind forever (I only use it to manage spells anyway... everything else was something that roll20 can do better).
If you subscribe to this forum thread here, then you'll get an email when I post the spell point management system.
https://app.roll20.net/forum/post/10000297/scritpcard-api-working-and-sharing
Anyway, toodles :-)
P.S. I wont see any replies, because I'm leaving the D&D Beyond forums behind. So yeah, don't try to reply, but by all means, do subscribe to the forum thread that I posted :-)
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Hopefully this is still on the road map! The lack of support for variant rules like spell points or even basic things like charms, boons, and supernatural gifts is I guess understandable but still quite bothersome. Plus, now we have an encounter builder and talks of a possible VTT without having even finished all features of the DMG within the character builder/sheets, which is by far the most useful aspect of this platform outside of being an official pdf supplier/reader.
I also realize that WotC has not been releasing things as of late that are easy to code and fall under the pre-existing system of play. Between Tasha's and Monsters of the Multiverse the technicians have their work cut out for them. I just want it communicated that these features would greatly improve gameplay at any table that uses Dndbeyond.
PS. I am not sure how the ranking of all this works so apologies for creating my own thread earlier today. I just hope I didn't delete my new post to yell down the empty well of this older post!
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I ended up writing my own userscript to handle spell point tracking directly within my DnDBeyond character sheet, and it's been working well for me for the past year. It uses localstorage so it doesn't persist between browsers or machines, but so long as you use the sheet from the same device it a least a workable solution: https://github.com/Mwr247/DnDBeyondSpellPoints
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