Homebrew Subraces Fix
I make homebrew races and i get really in depth with them, even adding Subraces for these races! However there's a bug or problem when making a character that has "Subraces" togged on for Homebrew stuff, Which makes the Parent Race disappear and makes things all over the place instead of categorized like most normal races are, like Elves, Dwarves, Halflings, etc.
So simply, I'd like this to be fixed.
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I would also like to have any race that's in our collection to be added to the race group drop box for homebrew subraces. That way subraces won't be spread out throughout the race selection screen in the character builder. All the races could be neatly organized into their own drop down folders, just like the official races of elves/dwarves/etc.
For example, if the Mousefolk race in my collection was available for the race group, then the Mousefolk race would have a drop box and reveal all the subraces in one spot. Instead, my players have to search through my collection for any mousefolk. If they are browsing, there's also no way to know there are only two subraces, they could waste time looking for a third. For time saving reasons along with overall cleanliness to the race selection screen.
Even for a race that has all of the subraces together, it still builds a lot of clutter. This is something that including all races in the collection to the race group drop down box, instead of just the official races, would help.
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It looks like part of the logic to make this work as (we) expect is already implemented. If there are subraces, the race doesn't show up already. A possible solution would be to take that logic and create a "Race Group" automatically. That might not jive well with the variant races, but it should work with an "if (exists subrace or variant) logic path."
Good luck!
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I am surprised that after 2 years this still hasn't been addressed. I know they have a lot of work on their plate but this doesn't seem like an incredibly time consuming fix. My understanding is that the team uses the same tools we do to build out races, monsters, spells, etc. So the logic should already work. Just not working for homebrew for some reason. Its really weird.
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