Audit Player Character Changes in Campaign
As a DM, I would like to be able to view an audit log of changes my players make to their character sheets, so that I can stay up-to-date with new features/abilities/spell choices as they level and be able to research ahead of time in case any questions come up during play.
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i cant upvote this enough. ive been wanting this since i first went on dnd beyond.
not only for DM's but players too. how often have you gotten to mid level character just to be like how is my HP this number and wish there was a way to see what you rolled way back when for that stat. plus incase you accidentally hit a rest and need to figure out what you had already used.
and yes trying to manage all the tiny updates of all the characters is so hard to do. and i know plenty of DM's who collect the character sheets from the players because they are afraid of cheating. so an open viewable log is a must
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There is a great opportunity to kill two birds with a single stone - Add AL log sheets ...
AL (Adventurers League) is Wizard's official mechanism of Organized Play. It already has a requirement for logging campaign rewards and character changes. ref: https://dndbeyond.zendesk.com/hc/en-us/community/posts/115007325067-Adventurers-League-Support
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Agreed, this would be great as a player too. Right now I haven't yet had to level up a character I've made on DDB (as I usually manage the character through Roll20 alone), so I usually just note the changes on level up in my session notes, but it'd be nice to easily track changes just from the sheet.
Also, this sort of duplicates Jennie G's request here: Changelog for character sheet
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This would be particularly great (maybe even necessary), given how poorly DDB handles "manual" HP tracking upon level-up...
(For reference: There's a "Rolled HP" field, but how it works is pretty confusing. What goes in that field is the total of your max HP without adding the Con mod per level (i.e. the max value of your hit die at level 1, plus the number you roll on the hit die for each level up to and including your new level); the displayed HP then adds in your Con mod (per level) automatically.
Thus, it's very easy to lose track of if you mess something up - e.g. whether you added your hit die roll for the previous level already, whether you accidentally included the Con mod in the value you entered (so it's incorrectly double-counted), whether you accidentally put only the new hit die roll instead of adding it to the existing value, etc.)
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