Improvements to the item equipping functionality

Comments

5 comments

  • Official comment
    Avatar
    Sorce

    Thank you for your observation, please know that the team has received your input and has determined that your suggestion fits into planned future feature efforts. As we design and plan these features your suggestion will be considered as acceptance criteria and insights to the feature’s scope. Thank you!

    Comment actions Permalink
  • Avatar
    Luke Tarver

    Yeah I think a lot of players tend to "equip" all their weapons so they can see them all under attacks. Be cool if you could tick or drag weapons into a "held" region of the Actions panel to denote which ones you're actively using and have bonuses etc calculate accordingly. 

    5
    Comment actions Permalink
  • Avatar
    Daniel Clay Floyd

    I don't know if anyone remembers Star Wars: Knights of the Old Republic II but it had a multiple loadout system and you could switch loads. What I mean is on the Actions --> Attack/all tabs, If they had a "load out dropdown" built from your equipment then you could only select 1 active load out at time, that would fix this and let you switch easily. Just add an "Edit Loadouts" button to the right which lets you create a loadout filling left, right, or two-handed selecting from your equipped equipment and applying bonuses accordingly. 

    Load out 1: Unarmed

    Load out 2: Longsword (two-handed)

    Load out 3: Longsword (Main hand) and shield (AC +2)

    Load out 4: Longsword (Main hand)  and Short sword (Offhand, Two-Weapon Fighting) - Dual Wielder AC +1

    Load out 5: Longsword (Main hand) and (Offhand, Two-Weapon Fighting) - Dual Wielder AC +1

    Load out 6: Dagger (Main hand, Thrown) and Dagger (Offhand, Thrown, Two-Weapon Fighting)

    It would have the added bonus of reducing the number of  attacks action shown so when looking at the attack tab or the All tab I have fewer options to look through.

     

    3
    Comment actions Permalink
  • Avatar
    Luke Tarver

    That's a cool concept. Note however that there's no such thing as "main" or "offhand" in 5e. Not that it really matters for this idea to work.

    2
    Comment actions Permalink
  • Avatar
    Jordan Berlyn

    I think as long as something can be placed into the left hand and the right hand, regardless of what hand is being used as the main hand and off hand, the bonuses can be calculated much easier.

    1
    Comment actions Permalink

Please sign in to leave a comment.