Levels of exhaustion should change character sheet

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6 comments

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    Luke Tarver

    Wish they'd put this ahead of the encounter builder in priorities... more people use the character sheet.

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    Luke Tarver

    I hope not. They're interrelated, sure. But a lot of these things shouldn't rely on an encounter or its management. At the moment encumbrance affects speed, it's not too dissimilar to that.

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    Ben Morrier

    I can't wait for exhaustion levels dynamic changes on the character sheet to be a thing. My players *always* forget they have disadvantage on ability checks when exhausted. Please, please, make this a priority. 

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    Wdodsonsands

    I feel like this is part of a change coming this year with conditions dynamically affecting the character sheet. I can't wait until it comes!

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    Brandon Gresham

    You realize 'Running an Encounter' is probably part of the framework that temporary effects is built on top of, right?

    This makes zero sense, actually. High-quality development tends toward loose-coupling of components, and away from monolithic architectures. The latter requires, as you said, a *related* component to be *required* of another component -- but this is poor architecture and leads to poor results. The former recognizes that a table may want to use the character-sheet tool irrespective of the encounter-builder tool, and the component should still work in that scenario. Thus, the temporary-effect feature should be developed independently of the encounter-builder tool, and could therefore be delivered first (and probably should be, since the effort/reward is much more strongly in it's favor).

    Yes, I realize this is 2 years later and they chose to implement the encounter-builder before delivering this feature. That does not make my argument moot, they simply chose a different priority for a reason we are not privy to; based on what I've seen from this team, it is NOT due to having chosen poor architecture though and the 2 concepts remain entirely separate in the code.

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    Mark McCollum

    You realize 'Running an Encounter' is probably part of the framework that temporary effects is built on top of, right?

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