A simulator for created encounter that would run a number of iterations with auto rolled abilities. Generic party encounters may only require a class selection and a set behavior for each class based on current level, a sort of default picks. If a campaign party is selected for encounter the simulator would use these characters abilities in order to simulate each move. Second iteration of the feature could include custom attack patterns etc. This would completely rely on things already present in the encounter builder. Purpose of this feature is giving DMs more statistical data and ability to polish edge case encounters for their parties.
Please sign in to leave a comment.