Raising Character Slots
So, not everyone will put money into the app, obviously.
But of the people that will, they'll fit into 3 classifications.
1. Those that don't mind paying in the form one of purchases to have unlimited acces to content forever.
2. Those that are happy to pay a vasyly smaller amount, on a recurring basis, for conditional access to content, the condition being that they pay this nominal recurring amount.
3. Whales.
I would consider buying the hand books. All $750 USD of them in a single pop. But if I need to pay m9ney to be able to share that content with people across the table from me, Ill just buy the damn physical books, which cost me nothing to pass around the table.
Furthermore. Its ridiculous that the only way I can get more character slots it to pay a rather steep monthly subscription that exceeds netflixs price tag, for soemthing i might be lucky to use 3 to 4 times a month.
I feel it would be a better deal for everyone if, say, every $20 spent buying products, you could be gifted a new character slot, bringing an account's maximum from 6 to 7 or if someone forks out for the $750 bundle, give that customer 37 character slots. Heck. Give them 50. And/or, let them be giftable. And/or maybe, for every $50 spent let them nominate another dndbeyond account, a “friend” account (when you guys want to do a friends / contacts system) that they can content share with, free of charge, forever.
Im honestly, using google searches and relying on excerpts from wikis and forum posts, because i have a thing against subscription services as a business model in general.
Im not asking completely restructure your business models and move away from subscription services. Its obviously convenient and something a particular type of customer is okay with.
But for those of us that would rather pay an upfront fee and own a thing arent given value.
Thus, the better value iption presented on dndbeyond is the sibscription model.
Which i personally view as a poverty trap.
For those who dont know what a poverty trap is, here's a very popular example:
"Take boots, for example. He earned thirty-eight dollars a month plus allowances. A really good pair of leather boots cost fifty dollars. But an affordable pair of boots, which were sort of OK for a season or two and then leaked like hell when the cardboard gave out, cost about ten dollars. Those were the kind of boots Vimes always bought, and wore until the soles were so thin that he could tell where he was in Ankh-Morpork on a foggy night by the feel of the cobbles.
But the thing was that good boots lasted for years and years. A man who could afford fifty dollars had a pair of boots that'd still be keeping his feet dry in ten years' time, while the poor man who could only afford cheap boots would have spent a hundred dollars on boots in the same time and would still have wet feet."
This is an artificial market where supply isnt limited to demand. Character slots cant consume more than a few mb of server space. By offering better value which would be an approximate converted profit loss of %20, i firmly believe sales woyld skyrocket thousandfold.
Which leads me to: personal opinion. Yoyr current marketing strategy sees to only target whales. Very rare individuals that are endless cash deposits. People prepared to drop $750 in one hot to own it all AND THEN pay $32 a month in perpetuity to share that is just so unnappealing, i feel you're shirking yourselves out of sales
Tldr, please give better value to those willing to purchase, but unwilling to rent. End whinge
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I like where you are going with the idea of a rewards based increase of character slots. That's a cool idea and I think others would like to hear it fleshed out in a coherent plan. My suggestion, if you are open to it, is to edit this post and remove the ranting, run-on sentences, & slew of misspelled words and present your idea in a simple, positive, legible manner.
I up-voted your post because, hidden in a mound of unreadable text, there was a sound idea. I feel most people would miss that and just down-vote this because it's so difficult to navigate.
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