As a player, I want to have item containers which can hold spells so that I can equip different spell lists and copy spells from one container to another.
D&D Beyond already has a handful of items which count in roleplay as "spellbooks". This includes but is not limited to actual spellbook items, spellshards, and spellbook magical items. D&D Beyond also currently supports item containers, which are items which hold other items. Players can add spells to their spell list on their character sheet, but these spells are on a per-character basis and not a per-item basis. While that works for all spellcasters, some spellcasters (Wizards) need to have spells written down or documented in some fashion. Spells are also copied from places like spell scrolls or spellbooks found in the wild during roleplay.
I think it would be a really nice quality of life change to be able to mark an item as a "spell container". Spell contains can be equipped, granting the player access to all spells in that item (in addition to any the character natively has access to in order to maintain backwards compatibility with the current system). While players are currently able to customize items or make "wonderous items" which contain spells in the text description, this method of keeping track of what spells are in what items is confusing to keep track of what spells in the character's list came from where and which spell books a spell has been written to.
As an added bonus, if/when sharing items or passing items between characters in a campaign becomes a thing, it would be easy for DMs to handoff full spellbooks to players as they are encountered in roleplay without needing to go through the hassle of creating a whole "wonderous item".
I know this will probably be very low priority, it has a very small target audience, but I think this could complement the existing systems very nicely and would be a splendid QoL change.
Please sign in to leave a comment.